Civilization VI and The Theory and Practice of Oligarchical Collectivism

 Perhaps most defining to the later half of Part II is the long excerpt of Goldstein's book which the reader reads along with Winston. Within that, I'll zone in on the discussion of how the three superstates function and how Goldstein theorizes that this produces and is produced by the waste of surplus goods/labor and war. 

Firstly, I'll try to explain the causation (mostly for myself) in simple terms:

  1. We have a small group of people in power who want to stay in power.
  2. We have the trend of mechanization occurring all across the world.
  3. This trend, which explodes the production power of the world, also raises the standard of living for many.
  4. Raising the standard of living too much is dangerous to the people at the top. (Personally I question this, because I expect there to be a disproportionate amount of production power going into further bettering the positions of the rich & powerful in this scenario. Through an economic lens, when the poor aren't so poor but the rich are incredibly rich, what's really to worry about as a rich person?)
  5. Somehow a state of general poverty and scarcity is needed to amplify the class divisions. (Again, issues. Why would the people at top determine that relative power is worth the drop in standard of living? Oh well.)
  6. A large waste of production surplus is needed.
  7. Constant, draining war does the trick.
  8. Once the war has started, it's relatively easy to perpetuate it. The stronger state dominates for a bit, causing the others to pour extra resources into fighting back, and they regain their lost ground. The particular distribution of geography in this situation helps - the huge equatorial disputed territory provides a buffer between much of the concentration of power.
  9. Once the war has gone on a while, it naturally perpetuates itself - in another sense, it's difficult to back out of the war. Because of the waste of all surplus resource and labor, technological innovations that may help within and outside of the war effort stagnate. 
  10. On the one hand, this could spur the superstates to want to devote energy towards rebuilding infrastructure for technological development, but on the other hand, the state that holds on and gets the opportunity to attack while the other tries to rebuild infrastructure succeeds in battle.
Okay, not sure how well the "simple terms" ideal worked out, but there. I feel like I've determined for myself that a lot of this nonsense can self-perpetuate, at least. And this is where I want to connect this theory to what I've seen playing Civilization VI. The second paragraph of this Wikipedia article explains the game, which most people refer to as Civ 6 or just Civ, better than I can. So go read it please <3

*elevator music while you're reading it*

So now that you're back: What I find fascinating about Civ is that it acts almost as a history simulator. (Flashbacks to playing Civ in freshman history class here) Because so much gameplay is based off of how real scientific, cultural, religious, and military development happened over the ages, having experience in how Civ games turn out can weirdly inform you about how history is likely to play out. And here's where I mention that not only do I play Civ, I also watch other people play Civ on YouTube, and more notably, I watch this one guy's YouTube channel where he run simulations in Civ 6 of only computer-controlled players. (I won't link the channel because he also does a lot of other irrelevant stuff and is actually a pretty annoying narrator, but he's not too hard to find.)

In many of these simulations, the computer players develop crazy militaries and war with each other so much that the expectation for any given civilization in the late game is that they're at war with somebody or other. They often neglect developing internal infrastructure and their cities whose populations aren't getting decimated by war stagnate.

In an eerily similar way to 1984.

I'd love to get some Civ nerds in the comments here, because it would be fun to target these ideas of militarization as simultaneously the path of least resistance and the hard-earned goal of the oligarchy from both the perspective of a 1984 reader and a Civ player...

P.S. I must say that I became disoriented from Goldstein's logic in more than a few places. For one, I found the idea baffling that avoiding providing everyone with near-equal health, wealth, and security requires active effort of behalf of everyone at the top. To me, it seems that equality in even these bread-and-butter senses is so impossibly difficult and contrary to the natural order of human social organization that the active effort would have to be towards the development of a more equal state, not against it. (Clarification: When I say "natural" I don't mean it in a good sense. I mean natural as in the state that arises when people don't stay vigilant; that is, when people just kind of let their rights and privileges come and go, they generally go and don't return. Could we call it the result of the path of least resistance?)

Comments

  1. I agree with you on #4. It's not logical to believe that raising the standard of living for the many will lower it for the few. All sorts of problematic thinking has come from this fallacy.

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  2. number 4 made me think about the huge argument of raising the minimum wage and our general understanding of how much we really should be making. i think a lot of people who arent very rich, but earned more than minimum wage, didnt understand that the fact that they made 20$ an hour was not much better, and they too should've earned more.

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  3. This is a really interesting connection. I remember in freshman history when we played that game and my class lost because each group was only trying to further their own goal instead of being one group. So the next time we played we put almost all of our resources into the war effort and we pretty easily won.

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  4. I never paid attention, unfortunately, when we played Civ freshman year. I'm sure it was fun in some ways, but it just never piqued my interest. Nevertheless, I think you raise some interesting questions. It makes sense to me that war would kind of become the "default" state after a while, especially for a computer--alliances, benevolence and diplomacy are difficult to maintain and require tact and effort. War, though, just requires a certain amount of money to keep your tech up-to-date and a certain amount of bodies to do the fighting. However, war in the case of 1984 seemed like mostly a propaganda facilitator, to keep peoples' loyalty, rather than *actually* disputing over territory or anything.

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  5. Yes, I do agree that war is such a huge part of this society because it keeps people occupied and patriotic. It is interesting how they always have Oceania in a war and I wonder how the government decides who to have a war with.

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  6. I hadn't thought about the connection between history in general, 1984, and a lot of civilization/war simulators, but it makes a lot of sense. Still very sad that we almost have to be at war with someone else to succeed at the game.

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  7. I also disagreed with some of the points Goldstein made. And I like the point you made in number 4 Increasing the standard of living so that everyone is wealthier than they were before would just mean the standards for being extremely wealthy would change, but economic inequality would still exist. If they allow technological advancement to continue, there's always going to be some new technology or good that the rich people can afford but everyone else can't.

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  8. First of all, just wanna say: fantastic connection between Civ and 1984. Like seriously. We always wonder so much about the future of our world and how it operates, but we never consider using simulation engines that predict our future based on patterns of past events.

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  9. We all think that 1984 is a horrible dystopia but the second it gets put into a game it becomes a famous and enjoyable game. Do people enjoy a dystopia as long as they aren't the oppressed?

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  10. This was a cool post, and you made an interesting comparison by bringing up Civ. Really gave me some freshman year nostalgia. The presence of war in this book was pretty weird for me, but it was cool reading through your thoughts about it.

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